Changelog 0.6.9.6
- Social Media -
Added
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New Upgrade: Level Up Attack Range Exp Magnet → collects all EXP in attack range on level up.
New Upgrade: Meteor Exp Magnet → collects EXP of enemies which got destroyed by the meteor.
Welcome menu for new players (also forces to enter a player name!)
Enemies show a circle indicator for DoT.
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Option to hide UI (Options → Graphics).
New “Extras” menu with enemy info, highest stats and credits.
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Menu to change player name on Mobile.
Button to change leaderboard fetch type (mainly for mobile).
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Upgrade menu now scales with screen size (supports widescreen/mobile).
Maximum player speed cap.
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Custom WebGL template with improved fullscreen handling.
Bugfixes
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Fixed audio problem.
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Audio wave warning now uses UI mixer channel.
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Time in leaderboard display corrected.
Scatter attack interval fixed (lvl 5 was empty)
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Player names now trim leading/trailing spaces.
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Menu transitions fixed.
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Split projectiles no longer hit their split target again.
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Cursor lockmode is now fixed.
Changes
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Stat renamed: “Meteor Line” → “Meteor Detector”.
Mobile info box appears only once at game start.
Level up explosion triggers only once per level up.
Player names can’t use two special characters in a row.
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Leaderboard shows milliseconds.
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Leaderboard scores use
.separators. -
Leaderboard level no longer has leading zeros.
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Increased the percent-level of all Attack Exp Magnet Upgrades.
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Planet spawn area reduced slightly, spawn density increased.
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Laser piercing max level reduced (4 → 3).
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Meteor explosion reworked (visual)
Arcade Space Survivor
Action-Roguelike/Survivors-Like game
| Status | In development |
| Author | MAWO |
| Genre | Action |
| Tags | Arcade, Bullet Hell, High Score, Pixel Art, Retro, Roguelike, Roguelite, Space, Survivor-like |
| Languages | English |
| Accessibility | High-contrast |
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