Changelog 0.5.3.0
Arcade Space Survivor » Devlog
Full Changelog coming soon!
(or maybe never because I just want to continue developing!)
Wishlist now on STEAM!
Major Updates:
- Render Pipeline:
Switched from Built-In Render Pipeline to URP (universal render pipeline)
- Exp System:
Exp now disappear based on their value, with a minimum duration of 10 seconds.
Max Exp needed increased from 150.000 to 1.500.000.
Maximum Level increased from 37 to 105.
- Music System:
Added new soundtracks to the game.
Music will now switch between waves. - Wave/Enemy System:
Enemies will now spawn in a waved-based rhythm.
The enemies are now more specific in their types. There are tanks-enemies with up to 200HP and other which move in specific pattern.
- Upgrade System:
Each Projectile Type (Base, Backwards, Lateral, Scatter) has its own Stats (such as: Attack Interval, Damage, etc.) - Reroll-Function:
You can now reroll the upgrade selection 3 times.
NOTE:
Post Processing is currently disabled due to performance issues.
Arcade Space Survivor
Action-Roguelike/Survivors-Like game
Status | In development |
Author | Now Known |
Genre | Action |
Tags | 2D, Arcade, High Score, Pixel Art, Retro, Roguelike, Space, space-survivor, survivor |
Languages | English |
More posts
- Changelog 0.5.4.619 days ago
- Steam-Page Online!May 02, 2024
- Changelog 0.4.2.0Apr 20, 2024
- Changelog 0.3.2.0Feb 10, 2024
- Changelog 0.2.2.1Nov 01, 2023
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