Changelog 0.5.3.0


Full Changelog coming soon!

(or maybe never because I just want to continue developing!)

Wishlist now on STEAM!

Major Updates:
  • Render Pipeline:
    Switched from Built-In Render Pipeline to URP (universal render pipeline)
  • Exp System:
    Exp now disappear based on their value, with a minimum duration of 10 seconds.
    Max Exp needed increased from 150.000 to 1.500.000.
    Maximum Level increased from 37 to 105.
  • Music System:
    Added new soundtracks to the game.
    Music will now switch between waves.
  • Wave/Enemy System:
    Enemies will now spawn in a waved-based rhythm.
    The enemies are now more specific in their types. There are tanks-enemies with up to 200HP and other which move in specific pattern.
  • Upgrade System:
    Each Projectile Type (Base, Backwards, Lateral, Scatter) has its own Stats (such as: Attack Interval, Damage, etc.)
  • Reroll-Function:
    You can now reroll the upgrade selection 3 times.

NOTE:
Post Processing is currently disabled due to performance issues.

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