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INFO:

The game is currently in development.
The leaderboard might reset with each update!


DESCRIPTION:

Fight against waves of enemies.
Collect Exp to upgrade your spaceship.

Differences to other action-roguelikes:

  • Instead of HP the player has Lifes
    (like in old arcade games)
  • Exp will disappear after a certain time
    (around 10 seconds).


FEATURES:

  • Online leaderboard
  • Different enemy types
  • Unique Upgrades (104 level, Reroll 3x)
  • PowerUps (currently only Exp-Magnet)
  • Point of Interests (Explosion Capture Zone, Exp-Orb)
  • Deadly Meteors (Small, Medium, Big)
  • Retro arcade styled graphic & sounds


CONTROLS:

TypeKeyboardController
MoveWASDLeft Stick
SelectSpaceA
CancelEscapeB
HUD
SpaceY


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Game by: Marvin Woelke / MAWO
©NowKnown 2024

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorNow Known
GenreAction
Made withUnity
Tags2D, Arcade, High Score, Pixel Art, Retro, Roguelike, Space, space-survivor, survivor
Average sessionA few minutes
LanguagesEnglish
LinksSteam, Steam

Development log

Comments

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(+1)

as the guy that made the video (abi_art) i would like to kindly say f#ck the FAST GUYS,GREAT GAME BTW

They will now spawn in a very late wave, feel free to test the game again :)

(+2)

Excellent work, amazing game, everything from the sound to the art is glorious.

Your game has the potential to heal my vampire survivors addiction

(+1)

Thanks, I'm glad you like it.
There will be more content such as Upgrades, Bosses, Events, Powerups, Enemy-Types (maybe Campaign & challenges)..
so replayability will increase^^

(+1)

OMG yes, i can't wait

(+1)

agree

(+2)

Very nice game! I like the subtle touch that the number of black pixels inside each enemy ship shows how many shots they take to destroy.

(+1)

Nice you noticed :)

I might come up with another way to display the health of enemies.

(1 edit)

I also noticed the game's acronym!

BTW, thanks for supporting the arrow keys for movement. A lot of developers only impliment WASD and I personally find using my right hand for movement more comfortable.

As for another way of displaying enemy health. I like the simplicity of the game graphics at the moment. Adding health bars to everything would clutter the view I think. A couple of options I can think of are:

Only show a healthbar for enemies that are injured.

Change the colour of the enemies to indicate how damaged they are.

Fade out the enemies as they get more injured. Perhaps keeping a solid outline with just their fill fading.

Thanks a lot for the feedback :)

The game also has full controller support. Mobile controls will be implemented in the future!

You are right - a screen full of health bars would look terreble and may not fit for this game.
Fading out enemies which are injured sound like a thing I could try!

Thanks a lot :)

This game is AWESOME!!! Amazing art-style, nice soundtrack, and the gameplay is so fun! Looking foward to see the updates.

I would love if you could play my game and give me some feedback too, it's called "Touch of Madness":

https://nlt-productions.itch.io/touch-of-madness-demo